Oct 08, 2007, 09:49 PM // 21:49 | #1 |
Lion's Arch Merchant
Join Date: Apr 2007
Profession: E/Me
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Does Savannah Heat cause scattering?
I get "yelled at" in some PUGs when I use Savannah Heat because they think I am using firestorm. I know that Firestorm causes scattering of foes, but does Savannah Heat?
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Oct 08, 2007, 09:50 PM // 21:50 | #2 |
Jungle Guide
Join Date: Feb 2007
Guild: [SNOW] of [YUM]
Profession: E/
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yes. But it is incredibly powerful if you snare the target.
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Oct 08, 2007, 10:04 PM // 22:04 | #3 |
Desert Nomad
Join Date: Jun 2006
Location: Look out!
Profession: E/
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Basically, yes. any spell with an area of effect (like where it says 'at target's location') will cause enemies to scatter. This includes savannah heat, searign heat, teinai's heat, firestorm. In hard mode, or to avoid having enemies scatter, use spells that target one particular enemy and the ones around it, like searing flames, liquid flame, glowing gaze etc.
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Oct 08, 2007, 10:08 PM // 22:08 | #4 |
Jungle Guide
Join Date: Feb 2007
Guild: [SNOW] of [YUM]
Profession: E/
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if the rate of damage is fast enough, they will still scatter.
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Oct 08, 2007, 10:10 PM // 22:10 | #5 |
Wilds Pathfinder
Join Date: Apr 2005
Profession: W/
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Try Ward Against foes before casting it...sure mobs will scatter, but 50% slower....buuuurn, BUUUURNNN!!!
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Oct 08, 2007, 10:36 PM // 22:36 | #6 |
Desert Nomad
Join Date: Sep 2006
Location: Virginia
Guild: Spirit of Elisha
Profession: W/
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yes, they scatter, but Savannah Heat is still a very powerful elite. I use it all the time on my Ele. I used to use Searing Flames a lot until I capped SH. Now I use SH almost exclusively unless I know it just isn't appropiate for the area. (The Deep doesn't go well with it)
The noobs yelling at you are the same folks that think Searing Flames is the only fire elite in the game. These are most likely folks that have never played an Ele before and just read somewhere that Searing Flames pwnz all enemies and Flare is the bestest skill ever because you can click it non-stop!!!!!!!! |
Oct 08, 2007, 10:37 PM // 22:37 | #7 |
Furnace Stoker
Join Date: Nov 2006
Profession: D/W
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try deep freeze
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Oct 08, 2007, 10:42 PM // 22:42 | #8 |
Forge Runner
Join Date: Jan 2006
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I thought mobs no longer scatter in normal mode?
It used to be if they got hit twice in 3 seconds or something like that, then they'd scatter. Fire does wonders against stationary targets and minions. It is however less useful against things that move. SF gets by this limitation with burning, but it still doesn't do all that great damage. SH and similar are quite useful when combined with minions. Those body block the mobs, then the rain comes down. |
Oct 09, 2007, 12:24 AM // 00:24 | #9 |
Krytan Explorer
Join Date: Sep 2007
Profession: Mo/N
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All AoE spells except Meteor Shower will cause them to scatter. Try snares like frozen burst it will slow em down or they won't move at all
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Oct 09, 2007, 12:28 AM // 00:28 | #10 |
Furnace Stoker
Join Date: Nov 2006
Guild: Ageis Ascending
Profession: W/
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virtually all AoE fire spells should be combined with a snare and/or Mark of Rodgorts.
Water hexes make for nice snares as do wells or a epidemic/cripple ranger. |
Oct 09, 2007, 12:31 AM // 00:31 | #11 | |
Ascalonian Squire
Join Date: Apr 2007
Profession: R/
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Oct 09, 2007, 12:33 AM // 00:33 | #12 |
Ascalonian Squire
Join Date: Jul 2005
Profession: E/R
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Keep in mind, depending on what you're facing, scattering isn't a big deal. Frozen Elementals, stationary npcs, Dolyaks, other slow creatures, etc. usually won't move fast enough. Especially with a warrior distracting them.
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Oct 09, 2007, 12:50 AM // 00:50 | #13 |
Desert Nomad
Join Date: Aug 2005
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I thought it was that monsters won't scatter until they drop below 50% health. And how do those people think you're using Firestorm? The animations for those skills are totally different! And all AoEDoTs will cause scatter.
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Oct 09, 2007, 01:57 AM // 01:57 | #14 |
Jungle Guide
Join Date: Jul 2006
Location: Australia
Guild: Venatio Illuminata [VEIL]
Profession: W/
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All monsters will flee, just that HM AI will flee faster than NM AI while in AoE. Savannah Heat animation is a combination of Fire Storm and Searing/Teinai's Heat IIRC.
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Oct 09, 2007, 02:26 AM // 02:26 | #15 |
Krytan Explorer
Join Date: Jun 2007
Location: 56min UW HM post-2/25 I win
Guild: FDR
Profession: A/
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To answer your question, yes SH does scatter most foes (not the noobs).
AND to add on to that, savanna heat displays the searing/tenai's heat + the firestorm graphic, so it looks like a firestorm from a distance. |
Oct 09, 2007, 03:14 AM // 03:14 | #16 |
Desert Nomad
Join Date: Aug 2005
Location: California, USA
Guild: Angel Sharks [AS] (RiP [KaiZ] T__T")
Profession: Mo/E
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LoL, the facts are all scattered around here as well as a ton of false info...
Lets try to culminate them all for the OP:: NM monster Ai takes a few seconds longer to scatter then in HM. All DURATION (All means *ALL*, aka MS myth, etc) AoE will cause the monster Ai to scatter in both HM and NM. This includes all skills that say "For X seconds..." or to that affect. Monster Ai will also scatter if they take non-duration AoE damage at a fast enough rate. Also, i believe that... Monsters will also scatter if more then 3 monsters are focused on a single target and the monsters go under 50% hp. If the Ai doesn't get triggered by any duration/damage rate AoE, then i think they will continue to attack that target but only 3 melee at a time, rotating usually (applicable to casters to perhaps?). There we go does that help? If anyone has more to add to that list, quotes + copy and post ftw!! cheers |
Oct 09, 2007, 03:28 AM // 03:28 | #17 |
Desert Nomad
Join Date: Aug 2005
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Huh, maybe I never noticed the firestorm effect before. Can't be right 100% of the time, eh?
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Oct 09, 2007, 08:16 AM // 08:16 | #18 | |
Banned
Join Date: Jan 2007
Location: Drazach Thicket
Guild: Temple of Zhen Xianren [Sifu]
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You will only have 3 melee on you at a time... but ALL ranged attackers and spellcasters will carry on attacking regardless most of the time. There are occasional oddities where one will stop wanding, but generally they all seem to carry on regardless from my experience. If you're at all uncertain... try Mo/D 55ing the mob of undead in Gates of Kryta. By the first minute of Shield of Judgement, all you'll have left are hellhounds and grasping ghouls... unless somehow one of the rangers or warlocks got obstructed by a hill. Those hounds and ghouls will continue to attack in groups of three... and run away when they get low enough on health (causing another to run in to take their place) UNLESS you're attacking the one in question. As for the Savannah Heat thing.... I'd imagine it'd scatter like anything else... but I've never had cause to use it since I don't use Hard Mode for anything but farming yet. I'd certainly say Deep Freeze is the way to go though, despite its short duration. It should keep the enemy pinned down long enough for them to feel the full brunt of the Savannah Heat. Then again... if you're in Hard Mode.... I'd recommend leaving the Deep Freezing to a dedicated Water Elementalist with Ward Against Harm or the like. |
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Oct 09, 2007, 10:26 AM // 10:26 | #19 | |
Jungle Guide
Join Date: Jul 2006
Location: Australia
Guild: Venatio Illuminata [VEIL]
Profession: W/
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Oct 09, 2007, 10:45 AM // 10:45 | #20 |
Jungle Guide
Join Date: Feb 2007
Profession: W/
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excessive aoe causes scatter if more than 3 melees are around 50% hp
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